Nav mesh bounds seem to stop working randomly

I have a few nav mesh bounds in my scene. They’re all coming up green but when I spawn enemies into them (I’m using the spawn AI), they seem to not be able to detect or move on them. This is sometimes fixed with build geometry but most of the time they just won’t move at all.

I have the spawn AI triggering their initial behavior and it’s firing but why would this be so hit or miss? Is there anything I’m missing that I should be looking at?

Thanks!

Ah nevermind, it seems it got set to static and needed to be dynamic and everything is fine now.

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sorry, but what was static and you changed it ti dynamic, also where exactly should I change it?