A few questions (many, actually) about interior archviz lighting:
a) What is the best way to recreate a natural lighting in an interior environment with relatively small windows?
b) Should I use a skylight for interior environments?
c) My current solution involves a directional light with intensity around 5 and an Indirect Lighting Intensity around 75.
The result is kind of acceptable, but I get a lot of artifacts, especially in the corners, plus I had to lower a lot the diffuse boost of some object in order to avoid excessive color bleedings on the environment. Is this setup correct?
d) I’ve seen that in the realistic render sample some spot lights are used to fill in, would this help in reducing artifacts?
e) How should I size up the lighting importance volume? Why smaller values are causing very dark lightmaps and why larger volumes seem to reduce lightmaps’ artifacts?
f) How can I avoid banding on the lightmaps? In some cases I’m already at 512, should I go even higher in resolution?
g) Are there other parameters I can tweak if I want to achieve very high quality and photorealism in a relatively small environment?
PS: The artifacts I’m talking about are not related to UV layout of the single meshes (e.g. appear also on a mesh made with 1 simple plane) and are probably due to some interaction of different objects in the scene.
Thank you in advance for any help!!