Are there any plans for native cooperative vector support in UE’s Compute Shaders, via the DX12 Agility SDK? Or is this not something on the horizon anytime soon?
Unfortunately, we don’t have a way to track this work publicly and the task isn’t currently high priority, but I’ve let the team know there is interest.
Thank you for the speedy reply. I suppose that just means we gotta have to keep an eye out for it. Or is there any chance we could get an update on this once the devevlopment kick-off date is a bit clearer on your side?