Why does the scene look like this when “Nanite” is enabled, and this is a new project that doesn’t do anything other than turn the squares in the scene into “Nanite”
UE5.0.3(Just reinstalled)
DirectX12
Lumen(Enabled)
Windows 11 Home 版 本 Insider Preview
Uploading: 微信图片_20220724220149.jpg…
This is the worst case scenario and I can make sure the Nanite visualization works
try upgrading all graphics drivers, there is something wrong here
My GPU is “GTX1650”,I used the “Nvidia GeForce Experience” for the update, and this only happens when “Lumen” and “Nanite” are enabled at the same time, turning either off is normal
I tried to change the system back to Windows10, and Nanite started to run normally, without the above problems. I am not sure whether it is Window11 or the preview version of Windows11. I will try Windows11 later
Now I have replaced a graphics card Intel ARC A770 16G, but this still happens. The project is still empty. Open Lumen+Nanite+ ray tracing, and the project setting is DirectX12 + Shader Model 6
Any friends who know can help me? Thank you very much!
The version used is Unreal 5.1
That looks more like a texture corruption issue than a mesh issue, and it would explain why your image is so blown out. What does the lighting only visualization look like?