Nanite with Procedural Mesh Component?

Hi there !

Is it possible to use Nanite with mesh that is procedurally generated at runtime i.e. procedural mesh component ? The docs don’t say anything about it.

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I am also interested at this. Best I could find was this https://www.reddit.com/r/unrealengine/comments/ny7tv2/ue5naniteprocedural_nanite_mesh/ . And it says that it would be to slow. But maybe for some applications still a thing.

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