Hello
I am trying to achieve nice looking shadows using Nanite and Virtual Shadow Maps. However I am having some issues with shadows being blotchy and badly rendered I understand this is because Nanite is optimizing my meshes rather aggressively. But I was wondering if there is any way to have it not affect the virtual shadow maps?
When further away the shadows look good. But when close they become very blotchy.
Of course one other solution would be to use regular Shadow Maps but I am getting very blurry and bad-looking shadows with this approach as well so would prefer it if the virtual shadow maps were usable with some setting.
Best Regards!