Hello
I am trying to achieve nice looking shadows using Nanite and Virtual Shadow Maps. However I am having some issues with shadows being blotchy and badly rendered I understand this is because Nanite is optimizing my meshes rather aggressively. But I was wondering if there is any way to have it not affect the virtual shadow maps?
![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/4/d/14d0ab03badfa04b6a780ed4c4d6185f648a561e.jpeg)
When further away the shadows look good. But when close they become very blotchy.
Of course one other solution would be to use regular Shadow Maps but I am getting very blurry and bad-looking shadows with this approach as well so would prefer it if the virtual shadow maps were usable with some setting.
Best Regards!