Nanite Texture Bug

I’m having a strange issue that any mesh with nanite enabled is brighter than any non-nanite mesh. I thought this was a lighting issue at first but it seems to happen even in unlit mode. It’s like the diffuse pass is brighter and more saturated on nanite mesh.

The material setup is very simple, just two texture samples - one for colour and one for normal plugged right into the material. Roughness at 1 and metallic and spec at 0.

Does anyone have any idea what is causing this even in unlit mode?

Setting the skylight to moveable instead of stationary seems to fix the issue for anyone else that runs into this problem. Strange that it still affected it in unlit view.