Nanite Tessellation does not show up in Pathtracer

Hi guys,

I have a problem with my displaced tessellated nanite landscape not showing up on pathtracer.
It works perfectly fine in Lit mode but I would need it in pathtracer as I’m using it for visualisation with movie render que. What can i do to ensure the tessellation shows on pathtracer?

The screenshots below are taken from the same spot. One from Lit and One in pathtracer.

My unreal version is 5.4.4.
Thank you very much.


This is not supported yet unfortunately

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