Nanite rendering bug with displacement fade enabled

Summary

Rendering glitches and crashes in unreal 5.8 with nanite displacement fade enabled on a material.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Just enable nanite tessellation and displaceme nt fade on a material.
Using substrate adaptive gbuffer

Expected Result

Correct nanite displacement with fade

Observed Result

Rendering glitches and crashes in the viewport.

Affects Versions

5.8

Platform(s)

Windows