Summary
I have been experiencing rendering issues that are exacerbated by nanite on recent versions of unreal engine. Terrain at a sharp transition seems to be either transparent or missing, or just pure black when viewed at a shallow angle to the ground.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- create a new blank file
- enable nanite on the default terrain
- fly the camera close to the ground and look towards the mountains
Expected Result
A clean transition from flat to hilly, with no artifacts.
Observed Result
An inconsistent line flickering between the hills and plains.
Affects Versions
5.8
5.7
Platform(s)
Windows
Upload an image
Additional Notes
My PC Specs are: intel i7 14600k, amd radeon RX7800XT, 32gb ddr5.
I have tried the solutions from this and they did not apply to my issue:

