i have a very frustrating problem with nanite. I took my first deepdive into UE5 two weeks ago and i did not manage to get Nanite running correctly
Everytime i rightclick on a Static Mesh in my Content Browser and enable Nanite i get the Warning " Invalid material [null] used on Nanite static mesh [Box255] - forcing default material instead."
This happens with every object i import from 3ds max via Datasmith.
When i create a Box in Unreal itself and check Nanite on it seems to work.
It really doesnt matter which kind of mesh i import, even with a small box this problem appears.