Hi, I’ve been having issues with Nanite in my project. I can import Nanite scans from the bridge without any error messages. However, when they’re imported, they just turn out to be entirely normal models and not using Nanite. Nanite is enabled in my project settings, and also on the model. I’m using DX12 with the latest drivers and windows updates, so I really can’t see what’s going wrong. It doesn’t even work on entirely fresh projects.
I’ve been up and down that thread, and there’s nothing in the way of helpful troubleshooting there.