Nanite meshes & skylight

Have anybody encountered with the problem that nanite meshes are glowing in the dark?
I made a pitch-black room with non-nanite meshes.


When I go into the room it looks as it shoud be, pitch-black. However, when I put a nanite mesh in the room, here’s what happend, the nanite mesh is giving off light.

When I either disable skylight, or nanite on this mesh, this problem disappears. Is there any workaround to fix this with both nanite and skylight on?

1 Like

Try to edit the nanite static mesh and set Fallback relative error to 0 and apply :thinking:

image

1 Like

Thanks for your help, but the problem remains :sweat_smile:

mmm to be honest no idea, what about project settings?
take a look to this, perhaps it helps in some way…

I know why I was getting that problem now :joy: It’s because I didn’t biuld my lighting. What a stupid question XD, but I’ll leave it here in case any beginner like myself were not careful enough to come across the same issue.

1 Like

Setting the skylight to “Movable” or “Static” fixes this issue. Building lighting doesn’t always work depending on how the mesh is placed.

2 Likes