Nanite meshes & skylight

Have anybody encountered with the problem that nanite meshes are glowing in the dark?
I made a pitch-black room with non-nanite meshes.


When I go into the room it looks as it shoud be, pitch-black. However, when I put a nanite mesh in the room, here’s what happend, the nanite mesh is giving off light.

When I either disable skylight, or nanite on this mesh, this problem disappears. Is there any workaround to fix this with both nanite and skylight on?

Try to edit the nanite static mesh and set Fallback relative error to 0 and apply :thinking:

image

Thanks for your help, but the problem remains :sweat_smile:

mmm to be honest no idea, what about project settings?
take a look to this, perhaps it helps in some way…

I know why I was getting that problem now :joy: It’s because I didn’t biuld my lighting. What a stupid question XD, but I’ll leave it here in case any beginner like myself were not careful enough to come across the same issue.

Setting the skylight to “Movable” or “Static” fixes this issue. Building lighting doesn’t always work depending on how the mesh is placed.