Hello! I have a small issue. I have a simple mesh with 2 materials, one UNLIT and the other LIT. The UNLIT is a very simple emissive. When the camera moves away at some distance, the UNLIT becomes black. This clearly happens because one is LIT and the other is UNLIT.
If I make the both material UNLIT, it works again, or if I make both LIT (an emissive LIT), it works correctly.
If I disable Nanite and keep one material as LIT and the otther as UNLIT, it works.
Is this a bug? Is this something that Nanite doesn’t support and I was unaware of? Is there a solution? I found nothing despite my researches.
Thanks
EDIT : It seems that that masked mode is link to this problem. If I’m using a unlit material with mask blend mode it doesn’t work, if I put it opaque it works.