Nanite Mesh tearing apart Issue/bug

I am having an issue in Nanite Mesh While scrubbing through the scene. Wired mesh stretch appears and disappears in some seconds or a fraction of a second. It has a Complex Material Setup and Mesh is also high Poly.

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Hey there @rohangulig! I’ve seen this issue a number of times in editor, does this apply at runtime?

yes @SupportiveEntity , This issue occurs on Runtime also. Searched a lot but didn’t find any solution.

When you mention a complex material setup, does this still occur with out it and just a simple base color mat? Are you using WPO? The support for vertex manipulation has been a bit of a challenge with Nanite and this could be a side effect.

No I am not using World Position Offset in the Master Material. But I have used an Object Pivot Point Node in Which mesh particle pivot location is used for gradient. multiple mesh cards are used for the leaves.