Loving working in UE5 (for the most part).
One big issue I’m having is when I import a mesh from Megascans, quite often the material goes wonky, and even sometimes just steals the material from another mesh.
This mostly happens after hitting the ‘play’ button, but also sometimes happens within the viewport. The way to fix it in the viewport is to select all objects, and once an object is selected, it corrects the material. After ‘play’, however, the material is still borked. I’ve tried rebuilding lighting to no avail.
Viewport High Rez Screenshot (correct material)
In-game (borked material)
In-game (borked after follow up play). Showing that it changes all the time.