Nanite Makes Object Material Turn grey

So I imported a Car which I prepared in Max to have as a static mesh in the House, Because it’s High Poly I selected all the geometry from content Browser and Enabled Nanite

after nanite is applied I can see it in Nanite Visualization triangle mode but when I switch to unit or Lit mode then it’s grey like a texture is missing, I tried to go in Edit mode but the geometry isn’t there

It was imported with Datasmith and it is as static mesh in Early Access 2
Thank You

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I am experiencing the exact same problem, not sure the workaround…it appears that all my glass is the default world texture and no matter what material i use it wont change. Stumped on this one.

Yep, Sadly Glass isn’t supported Yet so you will have to keep glass as a separate object, I had a HQ wine Bottle which I couldn’t use through nanite and had to use a black glass on it

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