Nanite Landscape shadow error

Hey, I have a simple material added to my landscape, just to paint some layers on top and with some displacement, with normal lighting works well, but when using raytraced shadows, the nanite landscape gets dark on some bits here and there, any idea on how to solve it?

This is without raytraced shadows:

1 Like

I’m also experiencing this, and it’s annoying for sure. The RT part seems to make sense and appears to be a big thing. Personally, I have been using Brushify with this issue