Nanite Landscape Package Issue

Hi, I’m having an issue with a nanite landscape. In the editor, it appears to be fine and has the desired result, however upon building the game, it stops working. I’m using Unreal Sensei’s nanite landscape material, and have added: r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1 to the DefaultEngine.ini, another thread suggested using a component rgb mask between the breakmaterialattributes and makeattributes nodes for the displacement and hasn’t worked. Any suggestions would be appreciated.


It doesn’t seem to be exclusive to packaging the project, this is a view from the nanite visualiser, though it looks normal in the project