Nanite is used in the scene but not supported by your graphics hardware and/or driver. Meshes will not render using Nanite

i find it funny.

i had a 980ti, and UE5 was being fine, no issues with DX12. nothing. then the UE5 5.03 update came and long and ■■■■ went sideways.

i moved to a 2080ti now, but doesnt matter. cant use DX12. it breaks the DHI/GPU lightmass lumen thing.
so i gotta use DX11. which breaks nanite. Hilariously. you can use nanite in pre 5.03 made projects with DX11.

Epic, fix your stuff.

lates window - didnt work
new gpu - didnt work
latest gpu driver - didnt work

DX12 effin sucks.

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