Hey, I know that Nanite is not supported on meshes that have Transparent materials.
How can I automatically disable Nanite on meshes that have not supported Shaders/Materials?
My case: I have thousands of meshes, and on most of them, mesh has more than one material. from which one or few can be transparent. In that case the whole mesh will be black or rendered wrong. I cannot just manually select and check and change mesh settings on every single mesh. There must be an automated pipeline!
If there is no solution, I will have to try to develop some editor utility, hoping that there is API for it.