Nanite and Transparent materials pipeline

Hey, I know that Nanite is not supported on meshes that have Transparent materials.

How can I automatically disable Nanite on meshes that have not supported Shaders/Materials?

My case: I have thousands of meshes, and on most of them, mesh has more than one material. from which one or few can be transparent. In that case the whole mesh will be black or rendered wrong. I cannot just manually select and check and change mesh settings on every single mesh. There must be an automated pipeline!

If there is no solution, I will have to try to develop some editor utility, hoping that there is API for it.

You can try to use the Nanite Tools. You can find them in the Menu bar > Tools > Nanite Tools.
Then, click on the button Perform Audit and you’ll get a list of all the meshes that Nanite doesn’t support.

These tools will probably be exposed to the BP/Python API to be used through Editor scripting.

Hope this helps

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Thank you very much! I was in a middle of creating a new tool already.

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