Nanite and non nanite meshes are different shades of the color with the same material while using Lumen.

Nanite and non nanite meshes are different shades of the color with the same material. Any idea why? Non nanite meshes end up darker then nanite meshes. This seems to only happen with Lumen. My materials use Custom Primitive Data to adjust the color if that makes any difference.

Also just realized that deferred decals on nanite meshes do not blend properly when nanite meshe had shadow on it (in the shadow darker areas).

To narrow this down it looks like its the skylight that is actually causing this. Does nanite not support skylights?

Found a solution. Looks like you need to change the skylight to static or moveable. Cannot be stationary.

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