Is there any plan for adding Nanite support for Animated MetaHumans?
Hi there,
Nanite is already supported for all skeletal meshes in UE 5.5+, you just need to enable it on the skeletal mesh. Is there some specific area you are having trouble with?
Some gotchas are:
- Nanite won’t work if any materials on the mesh are Translucent (some default materials on Metahuman faces are translucent. You will need to mask out these mesh sections with a masked material or edit the mesh to remove these sections)
- The default LOD system / setup can fight with Nanite’s automatic level of detail (you should force LOD0 on the skeletal meshes using Nanite, or remove the additional LODs entirely).
Or is your query more along the lines of if Metahumans will eventually bake fully Nanite ready meshes (no additional work like mentioned above)?
Regards,
Lance Chaney