So I wanted to try Ray Tracing and enabled it. I set default RHI to Direct 12. I restarted the engine and then thousands of shadows had to compile. I waited and I got the result you can see in the pictures. I didn’t understand why I got these results and I saw that my PC can’t support Ray Tracing. So I disabled Ray Tracing and switch RHI from Direct 12 to Default, as it was initially. But after having built the levels, and the lights, barely nothing changed! The scene is still like in the pictures! How can I solve that?
Hello @UraniumBonBeurre
Don’t use the default… too much random for my heart…
How is supposed to look like? do you have some previous screenshots?
Which graphic card do you have?
I did created a project in ue4, after that I activate ray tracing and compared
Take a look if this line is removed (just in case)
I don’t think the fact of activating and deactivating raytracing can destroy the materials.
I guess you tried to rebuild everything as lights, did you?
Thanks for your reply! If I don’t have to use the Default, what have I to use? Here is some screenshots of what my house is supposed to look:
I have the Nvidia GTX 1050 Ti.
As I disabled Ray Tracing I currently have these lines:
I tried to build the levels and it doesn’t work.
Delete all of them let’s see…
I just did this and it’s barely still the same after having built the levels.
Ok then at this point, is weird
If I were you I’ll create another new project and migrate the level
And see if it works
I did anything I could… I migrated my content, I duplicated my project, I even reinstalled entirely UE… nothing works…
@UraniumBonBeurre wait don’t panic yet
Make a copy of your project and delete these folders:
Just keep the *.uproject, config and content, rest destroy it
Then open it and do something funny you like, because is going to take some time
Doesn’t work.
No way, you had no time to do it!
Open the one you deleted the folders
Unless you have no textures no content…
I have the following folders: Build, Config, Content, Intermediate, Saved, and my project. Build, Intermediate and Saved only take 4Go. So it’s fast to delete them.
So are you telling me that in 6 min you did a copy of the whole project, deleted the folders, start the engine, load the project without the folder, compiled thousands of shaders, check it, and reply me?
Do you have a quantic computer?
just keep those: Config, Content
When I open the project after having deleted the folders, UE doesn’t compile the shaders at all. My scene is the same. So I’m currently building lighting (production quality) to see, even though preview quality change nothing (because I already tried this).
how is possible?
what do you have in here?
which plugins do you have?
do you have something in here?
use just preview, because we are trying to fix and that will take hours
Ok there is cache, but first
Are you opening the original folder or the copy?
I guess you copy the project, and in the original deleted the folders