What I’m currently doing is the copied project. I used the Epic Games launcher “clone” option.
Nono because perhaps the ddc is pointing to the other, then it doesn’t matter what you delete
So what have I to do ?
Yeah I did explain not so well…
I hope your problem is the project shaders are in cache, then it doesn’t rebuild
Because in the content your textures are not deleted, but you see everything wrong in the editor view
So my idea is to force unreal to make everything from scratch deleting all folders are not necessary
Which folders should I delete then?
Look there are several ways to do it, if you want to send me the project I’ll try to fix it
Just upload the content folder and the *.uproject file to drive, wetransfer, or whatever else
I’m afraid you delete everything because I did not explain well or mistake
Thank you for taking the time, really. Do you have Discord?
AlbertoTrunk#7305
Yeah I know how it feels to lose something you’ve been hours and hours and hours doing
Problem solved. Thank you @alberto for helping me! This problem was not due to Ray Tracing. As you said, there was a configuration option that was causing this bug. This is the Near Clip Plane which I previously set to 0, but the values of this can only be positive, like 10.
You are welcome ¬¬
I think this is the last time I help someone, 14 hours
Of course I’m really grateful!!! Sorry if I forgot to mention you there but I edited the answer! I thanked you many times on Discord though. Again, I’m really grateful!
Thanks, I appreciate that!