My progect. Work in progress

Dungeon area overview: the Main Laboratory! :test_tube:
This week I built a basic version — lots of details still to come, but here’s the current progress!

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New boiler house reveal in the Rekesh Gaal dungeon! :fire::hammer_and_wrench:

Spent the week building this structure and its nearby surroundings. Same as always — modeling, texturing, and assembling!
Check out the results in the video!

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New location: The Mines! :pick:

This week, I assembled the mines using assets made earlier.
I also added a dynamic effect: the deeper the hero goes underground, the darker the environment becomes.

New location overview: Arena shrouded in toxic mist for the upcoming mini-boss! :crossed_swords:

Here’s a first look at what I’ve been working on this week! :pick:

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New dungeon area in aRPG Rekesh Gaal: the Abandoned Prisons! :skull_and_crossbones: This area connects the mines to the depths of the dungeon! Get ready for an eerie adventure!

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This week’s progress: prison yard and flooded mines! :hammer_and_pick::construction:

Focused on building this oppressive area — planning layout, creating models, and assembling it all!

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New location: Ancient Graveyard! :skull:

This week, I worked on this location, which continues from the flooded mines. It’s quite large, with several paths and places to explore! :compass:

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Sanctuary of Dedication and surroundings! :church:

One of the areas in a large underground level I worked on this week!

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Development of aRPG Rekesh Gaal is in full swing!

My progress this weekend: new Warehouse and new destructible vases! :bomb:

Short overview in the video!

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New building: Bell Outpost! :bell:

This structure separates the mines and prison areas from a new underground zone, work on which is also underway! :hammer_and_pick:

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New dungeon area buildings: settlement under the bridge!

Finished building them this weekend, now onto assembly! :hammer_and_pick:

New Location Overview: Burnt Settlement! :fire:

Been grinding on this for the last couple weeks—tweaking design, building models, and creating materials!

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Still building on the huge underground level for my aRPG Rekesh Gaal! :crossed_swords:

This week expanded the lower yard of the Bell Outpost, plus new routes and environment around it! :sparkles:

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New Location Overview: Pond of the Chosen! :ocean:

Spent the week creating this spot. Modeling, texturing, assembly as usual! :hammer_and_pick:

It’s an optional area near the main dungeon boss arena.

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Underground area near the main boss arena! :mushroom:

This is the location I built this week!

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WIP :hammer_and_pick: This week I am working on the boss arena and surroundings. Screenshots show the building test model and a new floor material. More coming soon! :sparkles:

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New location overview: Path from boss arena to the Lighthouse!

This is the location I built this week! :hammer_and_pick:

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New location overview in my ARPG Rekesh Gaal: crossing the suspension bridge over cylindrical rocks to the arena!:crossed_swords:

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WIP: New mini-boss! :grimacing:

This week, as planned, I started creating the bosses and mini-bosses. In the screenshot, you see the first one — or rather, one of its heads!

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WIP: New boss design progress! :hammer_and_pick:

Working on another boss for my aRPG Rekesh Gaal!

Here’s a peek at his armor!

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