WIP. Substance Painter!
New ghost in the works for Rekesh Gaal!
WIP. Substance Painter!
New ghost in the works for Rekesh Gaal!
First look at the Ghosts of Rekesh Gaal!
These spirits haunt the abandoned houses, adding atmosphere and a touch of danger!
Worked hard this weekend to bring some grabbing hands to life!
Watch them emerge from a watery portal in this short clip!
New Mutants are unleashed in the game!
This week: Animations and mechanics are DONE! Check out these fish mutants in action!
Hello everyone!
The main underground level is taking shape!
I’m excited to announce that I’ve started working on the main underground level for my game, Rekesh Gaal! This week, I’ve been focusing on creating some key assets that will define the look and feel of this area.
Here’s a preview:
Working on an underground temple!
Creating modular assets & PBR materials. This is one of the modular pieces for the temple ruins!
Underground temple modular assets taking shape!
This week I’ve been creating walls, arches, and columns in Blender. Can’t wait to see these in action in the game!
W.I.P.
Continuing to create assets for the temple!
New stair and path fragments that I plan to place in front of the entrance!
Progress on the underground temple environment.
Finished asset creation and temple design this week. Facilitating the final build with this pre-assembled scene!
Undergriund temple overview!
I’ve finally finished working on the environment and adding FX.
Ready to share the results!
Hard at work designing the areas around the temple and the transition to the mountain path. Check out the progress!
My weekly progress report!
This week, I focused on creating a mountain pass inside the dungeon that leads from the temple.
Here’s a quick look!
Exploring a new area: The Dark Labyrinth!
This intricate maze offers multiple exits to different locations! I’m glad to share the progress so far!
The first main entrance to the dungeon and the new mini-boss arena are taking shape!
Here’s a first look at what I’ve been working on this week!
New dungeon area overview: The Laboratory!
This week I was designing, modeling, and assembling this new location! Check out the results in the video!
A look at the new dungeon area: Roots of the Great Tree!
This week, I’ve been working on this location — designing the layout, creating models and materials, and tweaking the post-processing a bit.
Check out the results in the video!