My progect. Work in progress

WIP: Keepers of the underground Temple! :artist_palette:

The first of its two inhabitants is almost ready. Here are some details!

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New enemy overview: Fire Simulacrum! :fire:

Just finished tweaking its AI and mechanics. It’s a fast, aggressive, and rather awkward enemy to fight — especially in a pack!

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WIP: The Spark Circuit. :high_voltage:

This is an optional mini-boss and one of the last enemies planned for the dungeons. The hero might run into him near the underground labs.

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Meet the Child of the Turquoise Mother. :gem_stone:

Finishing up textures for the final enemy type of the big underground level. Combat tests coming soon. :crossed_swords:

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Child of the Turquoise Mother — first combat tests. :snail:

Not a rusher, but has a few unusual tricks. :crossed_swords:

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The Turquoise Mother’s Showcase. :test_tube:

A zone deep in the underground. Its source — the Turquoise Mother, a surface boss. :crossed_swords:

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Visual Upgrade! :hammer_and_pick:

Spent the week rebuilding lighting, post-processing, and shaders. Aiming for a sharper look and better environmental cohesion.

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Another boss in the works.

A mechanism dwelling on the surface. One of three phases.

devlog_bossMech01 (3)

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New boss in the works.:artist_palette:

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Texturing the new boss.

Skin and plumbing.

Base textures are done. Now I just need to plug the pipes into these holes and see if he survives the pressure.

devlog_bossT (2)

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WIP :artist_palette:

Meet the Pink Gardener. He has some serious landscaping issues on his skull.

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WIP: The Cat Clan Flayer. :cat_with_wry_smile:

Fur and madness.

​​​​​​​Base textures are locked. Time to break his joints on the timeline.

devlog_catEnemy

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New Boss in the works! :cat_with_wry_smile:
Here is Meow-Filician — raw grotesque flesh right from the forge.
He also loves to use charcoal for his eyeliner.

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Working on a new boss and its arena layout. This is a fragment of one of the walls. Spent this week creating missing assets, and now I’ve started the assembly process.
devlogwallBossB02.mov

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New boss in the works! :artist_palette:

Spent this week on his lore, visual design, and 3D model.
​​​​​​​Finishing up the textures today, then moving on to creating his movements and combat attacks.
devlogbossSh

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Beach day is ruined. :ocean:

Meet Stockfish Mary, a new boss in progress. :woman_zombie:

devlogbossM

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New boss progress. :sheaf_of_rice:
Finishing texturing today. Next steps: animation and engine integration.
Location: Main level. Rotten Fields, near the village.
devlog_bossKos (3)

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New boss WIP.
This one only attacks from behind.
devlog_bossSl02

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Just words of encouragement! Any progress you are regularly reporting back to us is still forward!

Keep it up.