My progect. Work in progress

New boss WIP.

She dwells at The Font near the canyon — her arena.
Slow, but full of surprises.
Textures done, animations next!:rocket:
devlog_bossVo

1 Like

New enemy in progress. :artist_palette:

Location: The Rose Gardens.
An unpredictable fighter obsessed with erratic, hand-to-hand combat movements.
Texturing complete. Next up: animation time!

devlog_bossYa01 (1)

1 Like

New enemy WIP! :artist_palette:

Location: The Rose Gardens.
A delusional fanatic who thinks his self-destruction will save the world.
Textures done, animations next.

devlog_bossYa03

2 Likes

New boss WIP.

Unsettlingly fragile, yet dangerously erratic.

Location: The Rose Gardens.

Texturing in progress. Animations next.

devlog_bossYa02 (1)

2 Likes

New enemy WIP

Location: Main city area.
Keeps up a decent pace, though noticeably restricted in his movement.
devlog_bossSu (1)

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It’s been over a year that I have been following your progress here, and it’s inspiring to see your work. Thank you :handshake:

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@GeekManGames Really appreciate it! Thanks for sticking around all this time :handshake:

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New boss WIP.
Location: Main city area.
Features tricky delayed attacks and mix-up timings.
devlog_bossSu02

2 Likes

New boss in the works.
Location: a separate underground level.
Slow-moving, but hits like a truck.
Here’s a sneak peek at one of its parts.
devlog_bossFa

2 Likes

Still working on the new boss.

One of the larger pieces surrounding his arena.

devlog_bossFa03

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WIP.

Industrial architecture for the new boss level.

devlog_bossFa04

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New enemy in the works.

One of the elite enemies in the main level’s city.
Slow, but can close distance fast. Versatile.

devlog_enemyTr

2 Likes

New elite enemy in the works.
Highly evasive and fast in combat.
Location: The beach of the main area.
devlog_eliteP

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New enemy WIP.
Location: Main beach area.
Slow-moving but pulverizes your skull in one hit.

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WIP.
A few new hero skill animations. Part 1.
devlog_skills01 (2)

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WIP.
A few new hero skill animations. Part 2.
devlog_skills04 (2)

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WIP.

A few new hero skill animations. Part 3.

devlog_skills02

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WIP.

A few new hero skill animations. Part 4.

devlog_skills05

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WIP.

Working on hero skills — core logic and vfx.
Here are a few new effects.
devlog_vfx01 (1)

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WIP
Working on skill VFX. Spent most of this week developing a procedural lightning system. Implemented a real-time arc generation algorithm, featuring independent damage tracking for every single arc.
devlog_skills_light (1)

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