My normal maps are under the texture sample.? (help)

As you can see, i would like the normals (shiny parts) to be above the ugly texture, i want more emphasis on the normal and not the texture. (I only showed you the important part of the material blueprint) :stuck_out_tongue_winking_eye: Thanks in advance.

In case we need to Skype: cjsavage56 (Tom and Jerry Pic)