My meshes get black on Building Light on UE 5.2

Hey all.
I’m having issues on baking light on UE 5.2
I have set everything from Lumen to None, also tried Standalone Ray Traced, both gives me same results. My meshes all get black, I set the light map to correct one, still no results. Only standard objects I add that reacts to the bake, all the geometry I bring from datasmith dont. :frowning:

Any help?

Hy, I’am just guessing, maybe You should turn on virtual textures options in project settings.

I just run into it, it could be help:

Well, thank you for the replies!
I actually found out what was the problem:
LogExternalSource: Warning: The imported Datasmith scene was created with a version of a Datasmith exporter (4.24E0) that doesn’t match your Unreal Engine version (5.2.0). For best results, install Unreal Engine version 5.2.0 or later.

My build was working only with FBX imports. I use Blender, so Blender datasmith export only works for UE4 regarding Light Bake, for Lumen it seems to work perfectly.

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