Hi there,
I am having trouble when importing my objects from substance to unreal. They seem to turn matte and lose all roughness/metallic values I set making my scene look very unrealistic.
The workflow image provided shows unreal vs substance painter, my material setup and my reflection setup/preview. I have also attached the three textures I have used, with the third texture containing ambient, roughness and metallic in separate RGB channels. Dropbox link contains the three textures I am using.
I have done the basic setup as listed in the documentation and updated my reflection probes. The reflections are visible when changing viewport to reflection view:
[Unreal Reflection Documentation][1]
Would very much appreciate any help solving this issue. I am aware they wont look identical due to different HDR settings, I just want the reflection/shine back on my objects