My materials are "matte" with no reflective/specular qualities

Hi there,

I am having trouble when importing my objects from substance to unreal. They seem to turn matte and lose all roughness/metallic values I set making my scene look very unrealistic.

The workflow image provided shows unreal vs substance painter, my material setup and my reflection setup/preview. I have also attached the three textures I have used, with the third texture containing ambient, roughness and metallic in separate RGB channels. Dropbox link contains the three textures I am using.

I have done the basic setup as listed in the documentation and updated my reflection probes. The reflections are visible when changing viewport to reflection view:
[Unreal Reflection Documentation][1]

Would very much appreciate any help solving this issue. I am aware they wont look identical due to different HDR settings, I just want the reflection/shine back on my objects :slight_smile:

One of your textures stores AmbientOcclusion in R channel, Roughness in G and Metallic in B, but you are plugging R into Roughness Pin, G into AO and B in Metallic Pin.

Also, ensure that the mask texture is having sRGB disabled in texture settings.

Thanks so much. That has entirely transformed my scene. I have made this mistake over and over throughout my project. It’s perfect now! One question, what do you mean when you refer to the mask texture?

combined texture, where you store roughness, metalness and AO.