Posted a Short Cinematic with raytraced lighting: "DUTY" - Short Cinematic - UE4 Raytracing - Released Projects - Unreal Engine Forums
Here are my findings and some hacky solutions:
- Raytracing on a GTX1080 is slow but usable for Cinematics. Only encountered some crashes on exiting the editor.
- Render with screen percentage 200. This helps with AA and denoising artefacts.
- World Position Offset is currently not supported with raytracing (coming in the future). This was a major problem with all the moving trees. Solution: Turned off WPO on trees where it’s very distracting or render with shadow maps for single Assets in a secondary pass. For background stuff in the distance it’s mostly fine though.
- Foliage is currently not supported with raytracing (coming 4.23). Solution: Turned on Contact Shadows. They work with raytraced lights too and are giving some screen space shadows on smaller foliage like grass.
- Tesselation with Displacement is not supported with raytracing. Never expected it, this would be a major slowdown. Solution: Contact Shadows with small length are helping here too. This was working better than expected.
- But even with all the small kinks, Raytracing is a godsend for something like this! No more baking and Shadow Map problems. I love it.