Overview.
After following the directions in the Quick Start Guide for In-Camera VFX in Unreal Engine, MutiUserServer fails to start at step 5.
Environment
- OS: Windows 10 Enterrprise 64 bit
- Hardware
- Processor: Intel Core i9-10900KF CPU @ 3.70GHz
- Memory: 64.0 GB
- Graphics: NVIDIA GeForce RTX 2080 Ti
- Software
- Unreal Engine 4.27.2
- NVIDIA Studio Driver 511.65 (released 2/22/2022)
See also
In-Camera VFX Quick Start Guide
Related Case Studies
- Switchboard Listener Error, won’t launch - Asset Creation / FX - Unreal Engine Forums
- nDisplay Launching via Switchboard - AnswerHub - Unreal Engine Forums
- Make “-dont_restart_as_admin” the default behaviour - githubhot
Symptom Details
Unreal Editor window
Seems to be working fine.
Switchboard window
- Node_0 in nDispay Devices has been started with
Device has been started
and the icon is orange.- OSC connection is failing.
- Switchboard Listener appears to be working.
- The following error occurs
Node_0: nDisplay uasset transfer failed: Error while trying to write to C:\Users\device1\Documents\Unreal Projects\InCameraVFXExample2\Content\nDisplayConfigs\NDC_ICVFXQuickStart.uasset
The logs before and after are as follows
[16:22:12][I]: Connecting to 192.168.100.10:2980
[16:22:12][D]: Node_0: device status change: CONNECTING
[16:22:12][D]: Node_0: device status change: CLOSED
[16:22:14][I]: Node_0: nDisplay config file successfully transferred to C:\Users\device1\AppData\Local\Temp\ndisplay\B0F741CD46EAADB364A663BBFD57BD1B.ndisplay on host
[16:22:14][D]: Node_0: nDisplay uasset transfer failed: Error while trying to write to C:\Users\device1\Documents\Unreal Projects\InCameraVFXExample2\Content\nDisplayConfigs\NDC_ICVFXQuickStart.uasset
[16:22:14][D]: start "Multi User Server" "C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UnrealMultiUserServer.EXE" -CONCERTSERVER=ICVFXQuickStart_MU_Server -ConcertClean -UDPMESSAGING_TRANSPORT_UNICAST="192.168.100.10:9030" -UDPMESSAGING_TRANSPORT_MULTICAST="230.0.0.1:6666"
[16:22:14][D]: Config File: C:\Program Files\Epic Games\UE_4.27\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\configs\ICVFXQuickStart.json updated
[16:22:14][I]: Launching UE4: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor.exe "C:\Users\device1\Documents\Unreal Projects\InCameraVFXExample2\InCameraVFXExample2.uproject" -game -messaging -dc_cluster -nosplash -fixedseed -NoVerifyGC -noxrstereo -xrtrackingonly -RemoteControlIsHeadless -StageFriendlyName=Node_0 -MaxGPUCount=2 -dc_cfg="C:\Users\device1\AppData\Local\Temp\ndisplay\B0F741CD46EAADB364A663BBFD57BD1B.ndisplay" -dx12 -dc_dev_mono -dc_node=Node_0 Log=Node_0.log -ini:Engine:[/Script/Engine.Engine]:GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine,[/Script/Engine.Engine]:GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient,[/Script/Engine.UserInterfaceSettings]:bAllowHighDPIInGameMode=True -ini:Game:[/Script/EngineSettings.GeneralProjectSettings]:bUseBorderlessWindow=True -unattended -handleensurepercent=0 -UDPMESSAGING_TRANSPORT_MULTICAST="230.0.0.1:6666" -UDPMESSAGING_TRANSPORT_UNICAST="192.168.100.10:0" -UDPMESSAGING_TRANSPORT_STATIC="192.168.100.10:9030" -ExecCmds="DisableAllScreenMessages" -fullscreen -CONCERTRETRYAUTOCONNECTONERROR -CONCERTAUTOCONNECT -CONCERTSERVER=ICVFXQuickStart_MU_Server -CONCERTSESSION=ICVFXQuickStart_Session_001 -CONCERTDISPLAYNAME=Node_0 -CONCERTISHEADLESS
[16:22:14][I]: Node_0: unreal with id 6fa5a734-3b58-480b-83fb-c3417740ef82 was successfully started
[16:22:14][D]: Node_0: device status change: OPEN
Open ports
Port 2980 of the Switchboard Listener is opening correctly, but Port 9030 of the Multi User Server, which should be open, is not.
SwitchboardListener window
The following error output is looping
LogWindows: Warning: CreateProc failed: ???????????????????? (0x000002e4)
LogWindows: Warning: URL: ../../../Engine/Binaries/ThirdParty/PresentMon/Win64/PresentMon64-1.5.2.exe -session_name session_24660 -output_stdout -dont_restart_as_admin -terminate_on_proc_exit -stop_existing_session -process_id 24660
LogSwitchboard: Error: Could not start FlipMode monitor ../../../Engine/Binaries/ThirdParty/PresentMon/Win64/PresentMon64-1.5.2.exe
Multi User Server window
The following error is repeatedly output 180 times.
LogUdpMessaging: Warning: FUdpMessageProcessor::ProcessDataSegment: Failed to serialize DataChunk. Sender=192.168.100.10:53254
Execution rights for PresentMon
The execution permissions for PresentMon64-1.5.2.exe
are Execute this program as administrator
for all users, so that all applications can run it.
Please tell me how to fix the glitches.
I am new to the Unreal Engine, so detailed support would be helpful.
Thank you.