Mutable Texture Project on Metahuman (Tattoos)

Like in the Mutable Sample project, I am using TextureProject and EditMeshSection to project tattoos onto my character.

However, since I am using metahumans, each LOD comes with a different mesh section for the skin. That leads to the following problems:

  • Each skin mesh section needs to be connected, or the skin will be invisible when using “AutomaticFromMesh” method (this is fine, BUT…)
  • Texture Project needs a specific mesh input (I am exporting and using LOD0)
  • EditMeshSection apparently can only edit one section, if more sections have the same tag and the texture set to “mutable”, CO will not compile

Is there a solution so that the tattoos will be projected on all LODs?

I covered this in your previous EPS actually alongside you block index error issue.

Hi,

I asked this question but not sure if I did that right. Thought Id tag in here since its a very similar issue.

I am working in Unreal engine 5.7 with the mutable plugin. I am using the metahuman bodies and materials. I am trying to add on a tattoo texture onto the metahuman body material using texture project. One thing I am running into as an issue is the body turning black. I can’t get the tattoo to ever show up. Any advice on what to check with this would be amazing. Thank you!