Mutable Texture Project on Metahuman (Tattoos)

Like in the Mutable Sample project, I am using TextureProject and EditMeshSection to project tattoos onto my character.

However, since I am using metahumans, each LOD comes with a different mesh section for the skin. That leads to the following problems:

  • Each skin mesh section needs to be connected, or the skin will be invisible when using “AutomaticFromMesh” method (this is fine, BUT…)
  • Texture Project needs a specific mesh input (I am exporting and using LOD0)
  • EditMeshSection apparently can only edit one section, if more sections have the same tag and the texture set to “mutable”, CO will not compile

Is there a solution so that the tattoos will be projected on all LODs?

I covered this in your previous EPS actually alongside you block index error issue.