Like in the Mutable Sample project, I am using TextureProject and EditMeshSection to project tattoos onto my character.
However, since I am using metahumans, each LOD comes with a different mesh section for the skin. That leads to the following problems:
- Each skin mesh section needs to be connected, or the skin will be invisible when using “AutomaticFromMesh” method (this is fine, BUT…)
- Texture Project needs a specific mesh input (I am exporting and using LOD0)
- EditMeshSection apparently can only edit one section, if more sections have the same tag and the texture set to “mutable”, CO will not compile
Is there a solution so that the tattoos will be projected on all LODs?