Hey all,
I’m trying to build a level using level streaming. The level works this way:
-Persistent level that has normal lighting (SkySphere, DirectionalLight, ExponentialHightFog, LightmassImportanceVolume, PostProcessVolume, and Skylight) + Camera, PlayerStart, and RandomLevelGenerator(Actor).
RandomLevelGenerator is selecting random levels from 15 level that are listed under the “Persistent Level” and distribute them to a 4x4 map at begin play. Following this tutorial: Random Level Generator! UE4 Tutorial - YouTube
I tried to build lighting while all maps are visible (stuck on each other) and I have tried to build (lighting only) each map with the persistent level at a time. BUT I still have “Multiple Lighting Scenario Levels Enabled” message shown and sometimes I get “Lighting Needs to be Rebuilt (xxx unbuilt object(s))”
What can I do to solve this problem?
Thank you in advance.
Edit: only 1 map out of the 15 has 1 static light.