Now i tested a setup where i can see the randomness while traversion multiple paths.
1 spawner spawns 20ai at group 3
upon reaching the second node of 3 the move onto group 2
there are three group 2 nodes each with sorting nr 1.
expectation: every ai choses its own path
reality: they all choose the same. might be different each round as seen on the image, but they all go to the same
the spawner setting are the same as before so i dont understand how the rendomness stops working after the spawn.
Using two different spawners results in them taking the same second path choice
I have also tried to trigger multiple path choices with this setup that circles around the same 3way crossing. but two different spawners always take the same path per game start and never change their choice when it comes to the crossing.
This makes connecting paths basically useless. What setting am i missing? is this intended behaviour?