Multiple Guard Spawners always choose same path together.

Summary

I have several guard spawners and several ai patrol paths with the same order number.
What i expect to happen is that each individual guard spawner chooses its own path at random since the path order number is the same.
BUT:
All guard spawners spawn at the same ai path using the same random selection. Like, there is some randomness happening, since they spawn at different paths each game start. But they are all spawning at the same one at once. That is definetly not randomly chosen by each individual spawner.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

AI

Steps to Reproduce

Place 5 guard spawners with path group 1
Place 5 ai path devices using path group one and order number 1

Expected Result

All guard spawners choose individually what path to spawn on. Spawning on different paths of the same group and order.

Observed Result

All guard spawners alwayd choose the same path together. They choose a different path each round, but they all choose the same together.

Platform(s)

PC

I found the setting where they dont spawn all at the same path. Tbh, that was quite annoying to understand and poorly documented. But that is a different story.
BUT!
you cannot tell me that this is supposed to be properly randomized when i get 5 times in a row almost the same mix of 20 spawns every game start. There must be a seeding issue or something.
I have proof!

The following images show how 5 sequential game starts produced basically the same random distribution over 4 spawn paths. You can clearly see similarities in the image and see that the second and third spawn location were preferred every time.





The setup:

Now i tested a setup where i can see the randomness while traversion multiple paths.
1 spawner spawns 20ai at group 3
upon reaching the second node of 3 the move onto group 2
there are three group 2 nodes each with sorting nr 1.

expectation: every ai choses its own path

reality: they all choose the same. might be different each round as seen on the image, but they all go to the same



the spawner setting are the same as before so i dont understand how the rendomness stops working after the spawn.

Using two different spawners results in them taking the same second path choice

I have also tried to trigger multiple path choices with this setup that circles around the same 3way crossing. but two different spawners always take the same path per game start and never change their choice when it comes to the crossing.

This makes connecting paths basically useless. What setting am i missing? is this intended behaviour?