So I haven’t gotten a chance to play with the new feature allowing for multiple baked lightmaps, but I’m very curious as to how it can perform. I’m assuming you can change the active lightmap, “profile,” so to speak, at runtime, but is it possible to, “lerp” between two, effectively fade transitioning from one to the next? This could prove to be very useful for creating high quality baked lighting, while allowing for a time of day system similar to Skyrim’s, where the time of day isn’t adjusting constantly, but rather, every few minutes, the sun position moves slightly. If the new feature allowing for multiple baked lightmaps could allow for this, could you potentially bake lightmaps for an entire day night cycle, making 24 or even 48 baked lightmaps to cycle through? Obviously this would require a long build time on the development side, and would come with its share of limitations, but it could also prove to be quite useful in certain situations.
Thanks to anyone in advance who has some insight on this subject.