I’m working on a first person coop prototype and both players will never meet ingame (yeah, I know it sound strange in first place) so I need no player/pawn movement replication. I just want to update states/variables from server to client and vice versa.
For example a light switch -> on/off (bool). With repnotify it’s no problem to update the client when the serverplayer toggles the light but it doesn’t update on the server when the clientplayer toggles the light. Hope someone can give me a hint!