[Multiplayer] Get player array & set it on UMG for both server/clients

I actually dont know the answer to that question, but I would do the following:

  • in PlayerState destruct function, tell server to multicast that the list of players should update.
  • set a timer to every 2 seconds ish, multicast that the list should update. That way if a client’s computer gets destroyed by a lightning bolt and therefore cannot call the destruct function, it will still update the list to remove the missing player’s name.