Multiplayer Custom Rotation

Hey guys,

I’m trying to do a custom rotation.
The player makes a input to rotate a Actor on the server, and the server updates the rotation.
This is all done every frame!

I’m not sure if this is the right way, but cause this causes some kind of stuttering sometimes.
Can anyone help?

If you’re not rotating a character (rather than an AActor) then you can get a stutter because non-characters don’t have client-side prediction on. Updates through a network are not happening at 60fps, and packets are lossy, especially through wifi. You can either turn the actor into a character or add some client-side prediction code.

i’m using a character, but which function uses this client-side prediction