Multiplayer attack animation not running on both clients

im attempting to do everything through blueprints since i am not very skilled in c++ and i seem to have run into a problem. i am running an attack animation through the blueprint but it only runs on the one client side and not on both clients? im not sure how to correct this since all of my variables are replicated? im not sure what else to do ill post the project .zip if i need to.

variable replication is just one of the types of replication. To have the animations run on both client and server, I would suggest you use an event to call the play animation function. That way you can make it multicast (replicates the function call to all clients). Check out the content examples on function replication.