I’ve setup a multiplayer game using a dedicated server.
The main server is launching dedicated servers for handling matches between players, using the Beacon mechanism.
It is working well and my question is the following.
I would like to add a training mode for the player to test his equipment set against mannequin. Since for this mode, only the local player will be in the level, I don’t known if it is best to use the mechanism used for match between players or if I can simply open a training level locally since only the player will be present on the map.
I’m afraid that using the mechanism for multiplayer will consume lot of resources on the server. Each player going to training will have a dedicated server launched for only one player.
I don’t know if I can do that.
When the players login, the level they are is a kind of a lobby with a menu. The level is made with a camera in front of a wall. The player don’t see his character in fact.
There is no way to load a level locally ? Like playing offline.
Hi . You can load a level locally. But how you check the true of this game? If this not critical, what kind problem with this ? How i understand you connect to dedicated server, server check all data player then if player wanna play in “training mode” server send client (ClientTravel) to localhost and set map to trainingModeMap. Or i miss something