MRC- turn off primary visibilty

hello. Simple question, but I couldn’t figure out. Other DCCs have a ‘Primary Visibility’ attribute on the objects. How do I translate this to UE? What would I do, if I want to turn off the primVis of an actor?

I have been told that it isn’t possible. Please Epic: add this in a future release- this is crucial for proper compositing.

Hi @bweiglhselde amd @mrmraw75 ,

Evan Hammel shared a solution to the question you’re asking in this post

Hope it helps!

Hold out/Matte is entirely different game.

Thanks! I will check it out. Nonetheless: I strongly vote for introducing Primary Visibility. Not only because it boils it down to one checkbox, but also to streamline user experience.

@BRGEzedeRocco Well, no that’s not what you expect from PrimVis Off. You get the bounce-lighting-that’s good. But the shadows are missing.

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