MRC- turn off primary visibilty

hello. Simple question, but I couldn’t figure out. Other DCCs have a ‘Primary Visibility’ attribute on the objects. How do I translate this to UE? What would I do, if I want to turn off the primVis of an actor?

I have been told that it isn’t possible. Please Epic: add this in a future release- this is crucial for proper compositing.

Hi @bweiglhselde amd @mrmraw75 ,

Evan Hammel shared a solution to the question you’re asking in this post

Hope it helps!