We are using level streaming to generate a procedural dungeon using premade rooms (kinda like binding of isaac).
The problem appears when moving and rotating levels to position them for the dungeon, it feels like the lighting stays static and starts affecting other areas of the room, also making some areas look a lot darker. In addition to this movable actors also look a lot darker and weird.
yeah we load the levels with specific transforms but the lighting still breaks, for now the solution has been to drastically reduce light complexity and just work with full dynamic lighting.
yeah we load the levels with specific transforms but the lighting still breaks, for now the solution has been to drastically reduce light complexity and just work with full dynamic lighting.