Hi, moving an AI to a location that is outside of its navmesh doesn’t seem to be working. Using navigation invokers and dynamic navmesh, the latter is moving along with the AI so it makes perfect sense to position a destination that is outside the current navmesh position, knowing it will be inside the navmesh when the AI will reach destination. So is there a workaround to this issue, how do you make your AI reach the boundaries of the current navmesh when the actual destination is outside the current navmesh position?
Looks like this problem is already logged as a bug and will be addressed in 4.19 ! Unreal Engine Issues and Bug Tracker (UE-51364)