Everything is fine with MRQ, it rendered correctly with the scene including my foliage as final exr output except what comes after I rendered it somehow interfered with my current level lighting whch was building something that messed up my viewport when all of the trees and some grass was brightened.
If I render queu again, it wouldn’t bring the same problem as the viewport so that’s a good thing however I’m left dealing with a workflow where I won’t able to know the information I’m working with if I want to change, and tweak the lighting.
Here is what my scene level looks like
Now after I rendered, this is the result when it builds my level.
I cannot build light only when it was greyed out. So I turned off all the light and the foilage was still the same as if the trees and grass have become emissive even though I don’t have it on my materials . The only thing that changes is if I turn off Post Processing which makes everything normal brightness with no effects .
So I believe it has to do with post-process but I don’t know what.