MoveToLocation always fails on client

Hi,

(-) Controller only exist on the server (except for the player controller of a client), so the client cannot tell the AI controller to move somewhere since it does not exist on the client

(-) If you spawned the AI controller locally on the client (ofc server and all other clients will never know about that), then without “Allow Client Side Naviation” checked inside the project settings, you won’t have any pathfinding/navmesh on client

It seems that the MoveToLocation node only works on the server, on a client it always returns “Failed”. Why? Is there a workaround?