Mover Plugin Simulated Proxies have delayed position update.

I have a very simple Crouch logic. When i start crouching, i Reduce the half height of the capsule and move my Mesh downwards so the feet keep their position on the ground.

This all works fine on the Owning Player and the server.
But for the other Clients, (Simulated Proxies) the capsule adjustment works fine, but the mover component forbids a simulated proxy to adjust the position, this is all handled via server replication.

So for the Simulated proxy i can see that the capsule Half Height decreases but the position doesn’t get updated fast enough. This results in the player floating above the ground for about a frame.

Is there a way to update the position on the simulated proxies with the Mover Component so that visual artifact doesn’t appear?.